Rampant on the Tracks (RotT) is a game with
Tracks.
A
Walker moves over the connection between each Track.
One specific Node is a
Destination - a " round " of gameplay is a Walker trying to make it to the destination.
The win condition is the Walker succeeding - the lose condition is it failing.
Walkers move without player input, on their own logic.
The player can
indirectly control them, via:
- Blocks: Right-clicking on a Node Blocks it, so that any Walker visiting it will go back the way it came.
- Redirects: Left-clicking on a connection sets a Redirect, so that any Walker visiting one of its Nodes will cross that connection.
In addition to managing Walkers, the player will also face these challenges:
- Track layouts being procedurally generated - a different Track every time
- Each indirect action depleting half of the Action Bar - the capacity to Block and Redirect isn't infinite
- Below 25%, the player is unable to take any action - they can take two actions max before this kicks in
- The Action Bar slowly regenerates once depleted - and slowly depletes once full. The player has to arrange things so that they'll be able to act when needed.